Tools
Select q
Move w
Rotate e
Scale r
Repeat Previous Tool g
Activate incremental snapping hold j
Snap to grid x
Snap to curve or edge c
Snap to vertex or pivot point v
(see also magnet icons that can be toggled at the top)
Undo ctrl + z, or z
Redo shift + z
Isolate ctrl + 1
Increase Selection shift + .
Decrease Selection shift + ,
Extrude ctrl + e
Bevel ctrl + b
Circularize edit mesh > circularize
(select 4+ edges/vertices. if too simple, add divisions)
Soften/Harden Edge mesh display > harden/soften edge
Reverse Faces mesh display > reverse
Move Pivot Point hold d
(Pivot Point works like an Anchor Point)
Recenter with: Modify menu > Center Pivot (+ custom shelf)
Duplicate (copy & paste) ctrl + d
Smart Duplication hold shift w/ transform tool
Duplicate Special is in:
Edit menu > Duplicate Special > Option box
To create a linked, mirrored copy: centre pivot point, set the scale x value to -1, check "instance".
Change Component Mode hold right click
(i.e. object, faces, edges, vertices)
or Object f8
Vertex f9
Edge f10
Face f11
Multi Cut Tool
Snap to segments hold shift
Start over esp
Complete Cut enter
Undo Last Placed Point backspace, or delete
Edit Last Placed Point click hold and drag
Quick Slice middle click and drag
Insert Edge Loop hold ctrl
Centered Edge Loop hold ctrl + middle click
Alternatively: Edit Mesh > Insert Edge Loop Tool
Bridge Tool
Edit Mesh > Bridge
Connects two spots. Good for creating arches and curved pipes.
Increase "Divisions" to increase number of segments.
Note "Curve Type" - "Blend" for curves
If the bridge is inverted, adjust the "Direction Source", or "Target"
Append to Polygon
Edit Mesh > Append to Polygon Tool (+ custom shelf)
Similar to Bridge Tool. For filling holes, polygon by polygon.
Target Weld
In vertex component mode: Mesh Tools > Target Weld
Click and drag one vertex to another to merge them.
Middle click and drag to merge to center.
Booleans
Use sparingly as they create messy topology.
Union merges two objects.
Difference subtracts one object from another.
Intersection keeps the geometry that is intersecting.
Line up edge geometry ahead of time to make topography cleanup easier.
Delete History to finalise a Boolean operation.
Combine/Separate/Extract
Makes multiple meshes into one mesh but still disconnected. Different from boolean "Union".
Combine selected objects: Mesh > Combine
Separate combined objects: Mesh > separate
Create a separate, individual object from selected face: Edit Mesh > Extract
Connect Tool
Inserts additional edges between selected edges
Slide: defines where the edge is inserted. 0.50 (default) - edges are inserted in the middle.
Segments: defines the number of connected segments that are inserted into the mesh.
Pinch: defines the distance between the outer edges and the connected segment.
Other Tips
Always go back and forth between smooth preview and not, to check for errors
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