Oh no, I'm having second thoughts.
Knowing that I'll need to figure out animated 2D textures for the face of this model later on, I watched this video and the creator's next two videos in the series. She works in Blender but watching her process of modelling, rigging, animating and texturing was still really helpful to me. Unfortunately it's also made me not really like how my model is looking. Her cutesy, chibi-like style really works nicely with the low-poly modelling. She's actually also more liberal in her poly count than I've been, making me think I should probably up my poly count, especially given that my model will probably be more complex than hers. I don't really want to backtrack again... but I also don't want to follow through with a project I'm not happy with and possibly give myself problems later on (with regards to the low poly count potentially creating issues with animating). I'm considering attempting again to simplify the character style - utilising noodle arms ...